DELETE
Leave a lobby

Authorizations

api-key
string
header
required

Per-project client key, prefixed ck_live_. Player-facing endpoints only, and browse never returns private lobbies. Safe to ship in a game binary: a leak exposes one project's player surface, nothing else.

Headers

x-player-id
string
required

Identifies the acting player. Trusted verbatim: Simpl performs no authentication or token verification on this value. Bring your own identity system and pass whatever stable id it produces.

Required string length: 1 - 128
Example:

"player_1"

Path Parameters

lobby_id
string
required

Lobby identifier.

Example:

"lobby_456"

Response

Left the lobby.