Simpl hosts dedicated game servers on demand. Upload a build, define a queue, and let players matchmake into lobbies that each get a machine of their own.

How it fits together

Project

The top-level container. Every build, server, queue, lobby, and key belongs to a project.

Build

A deployable game server artifact, packaged from your binary and startup script.

Queue

A matchmaking configuration that defines who plays together and where.

Lobby

A room where players gather before Simpl finds them a server.
Servers are running instances of a build. Every server carries match context, connection details, and player data on disk from the moment it boots.

Two ways to run a server

Boot a server manually from the dashboard or API when you’re testing a build or setting up a private match. Boot a server through matchmaking when players need to be grouped and connected automatically for a live game. Start with the Quickstart to boot your first server.

Quickstart

Boot your first server in five minutes.

Core Concepts

Projects, builds, queues, lobbies, and servers.

API Reference

Endpoints for builds, servers, queues, and lobbies.

Dashboard

Manage projects, builds, and keys.