The five things you work with
Project
One project per game. Everything else belongs to a project.
Build
Your server, uploaded as a ZIP file or a Docker image. Each build has a name, such as
0.1.0.Server
One running copy of a build. Players connect to it.
Lobby
A group of players waiting together before a match.
Queue
Matchmaking rules. A queue puts lobbies together and starts a server for them.
Keys
Each project has two keys. You see each key once, when it is made, so save both.- The server key starts with
sk_live_. Keep it secret. Use it only on your own computer or your own backend, never inside your game. - The client key starts with
ck_live_. It is safe to put in your game. But anyone who has it can pretend to be any player, so don’t use it for anything secret.
Two ways to start a server
- Start it yourself, from the dashboard or with one API call. Good for testing a build or for a private match.
- Let matchmaking start it. Players join lobbies, the lobby host enters a queue, and Simpl starts a server when enough players are found. This needs the Pro plan.
Where to go next
Quickstart
Start your first server.
Setting Up Matchmaking
Group players and start servers for them.
API Reference
Every endpoint, for when you call the API yourself.
Dashboard
Manage projects, builds and keys.